4.3.5 Güncellemesi Yeni Irk Pasifleri  

 
mertusta
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Elder Scrolls Online'da Wrathstone ek paketinin geldiği 4.3.5 güncellemesiyle ırk pasifleri değişti. Bu yazımızda ırkların yeni pasiflerini listeledik. Oyun ayrıca herkese 3 adet isim ve ırk değişiklik hakkı veriyor. Sol tarafta kalın yazanlar pasifin eski hali, sağındaki ise yeni halidir. Tüm patch notları için tıklayınız.

Not: Pasifler daha iyi anlaşılması için İngilizce olarak bırakılmıştır.

 

Altmer (High Elf)

  • Gain 9% Magicka Recovery → Restore 645 Magicka or Stamina, based on whichever is lower, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
  • Gain 10% Max Magicka → Increases your Max Magicka by 2000.
  • Gain 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.

 

Argonian

  • Gain 3% Max Magicka and restore 4620 Health, Magicka, and Stamina when you drink a potion → Increases your Max Magicka by 1000. Restore 4000 Health, Magicka, and Stamina when you drink a potion.
  • Gain 9% Max Health and 1485 Poison and Disease Resistance → Increases your Max Health by 1000 and your Disease Resistance by 2310. You are immune to the Diseased status effect.
  • Gain 5% Healing Done and Received → Life Mender: Increases your Healing Done by 6%.

 

Bosmer (Wood Elf)

  • Gain 21% Stamina Recovery → Increases your Stamina Recovery by 258.
  • Gain 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
  • Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 10% Movement Speed for 6 seconds and a bonus to Physical and Spell Penetration of 1500 for the duration.

 

Breton

  • Gain 10% Max Magicka → Increases your Max Magicka by 2000.
  • Gain 3960 Spell Resistance → Gain 2310 Spell Resistance and 100 Magicka Recovery. The Spell Resistance granted by this effect will be doubled if you are afflicted with Burning, Chilled, or Concussed. 
  • Gain 3% Magicka Cost Reduction → Reduces the Magicka cost of your abilities by 7%.

 

Dunmer (Dark Elf)

  • Gain 6% Max Stamina and Magicka → Increases your Max Stamina and Magicka by 1875.
  • Gain 3% Max Magicka and 2079 Flame Resistance → Increases your Flame Resistance by 2310. You are immune to the Burning status effect.
  • Gain 7% Flame damage and 2% Frost and Shock Damage → Increases your Weapon and Spell Damage by 258.

 

Imperial

  • Gain 12% Max Health → Increases your Max Health by 2000.
  • Gain 10% Max Stamina → Increases your Max Stamina by 2000.
  • 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage, you restore 333 Health, Magicka, and Stamina. This effect has a 5 second cooldown. It also will reduce the cost of all abilities by 3%.

 

Khajiit

  • Gain 20% Health Recovery and 10% Stamina Recovery → Increases your Health Recovery by 100 and your Stamina and Magicka recovery by 85.
  • Reduce detection radius by 3m and Increase damage from Stealth by 10% → Increases your Max Health, Magicka, and Stamina by 825.
  • Increase Weapon Critical Chance by 8% → Increases your Critical Hit Damage and Healing by 10%. Reduces your detection radius in Stealth by 3m.

 

Nord

  • Gain 6% Max Stamina and 20% Health Recovery → Increases your Max Stamina by 1500. When you take damage, gain 5 Ultimate. This effect can occur once every 10 seconds.
  • Gain 9% Max Health and 2079 Cold Resistance → Increases your Max Health by 1000 and your Cold Resistance by 2310. You are immune to the Chilled status effect.
  • Gain 6% damage reduction → Increases your Physical and Spell Resistance by 3960.

 

Orc

  • Gain 6% Max Health and Stamina → Increases your Max Stamina by 2000.
  • Increases Healing Received by 5% and 20% Health Recovery → Grants 1000 Max Health and heals you for up to 600 when you deal damage with a weapon, with a 4 second cooldown.
  • Increases Melee Damage by 4%, 12% Sprint cost reduction and 10% Sprint Speed → Increases your Weapon Damage by 258. Reduces the cost of your Sprint ability by 12% and increases your Movement Speed while Sprinting by 10%.

 

Redguard

  • Gain 9% Stamina Recovery → Reduces the cost of your Weapon abilities by 8%, and reduces the effectiveness of Snares applied to you by up to 15%.
  • Gain 10% Max Stamina → Increases your Max Stamina by 2000.
  • When you deal damage with a melee attack you restore 792 Stamina. This effect can occur once every 5 seconds. → When you deal Direct Damage, you restore 950 Stamina. This effect can occur once every 5 seconds.
Bu konu 4 hafta önce 2 defa mertusta tarafından düzenlendi.
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Gönderildi : 25 Şubat 2019 17:54
enverefe
(@enverefe)
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Yeni passivelerle Dunmer için en iyi class hangisi olur sizce?

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Gönderildi : 25 Şubat 2019 18:28
aymir10
(@aymir10)
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bütün karakterler nerf yemiş gibi

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Gönderildi : 25 Şubat 2019 19:37
mertusta
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Yeni passivelerle Dunmer için en iyi class hangisi olur sizce?

Bence her sınıfa gider. Hibrit bi ırk.

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Gönderildi : 25 Şubat 2019 22:46
Fulminata
(@fulminata)
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Ork'lar çok güçlü olmuş. Bu arada bir sorum var, "when you deal damage with a weapon" diyor ya, weapon skill ve light/heavy attack mı yoksa elimizde silah varken verdiğimiz her türlü hasar mı can yenileyecek?

Bu ileti 3 hafta önce tarafından Fulminata tarihinde düzenlendi
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Gönderildi : 4 Mart 2019 20:34
mertusta
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Gönderen: Fulminata

Ork'lar çok güçlü olmuş. Bu arada bir sorum var, "when you deal damage with a weapon" diyor ya, weapon skill ve light/heavy attack mı yoksa elimizde silah varken verdiğimiz her türlü hasar mı can yenileyecek?

weapon ability. Weapon skillerinin herhangi biri yani. Snipe, force pulse, ransack vs.

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Gönderildi : 4 Mart 2019 20:40
Fulminata
(@fulminata)
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Tüh, biting jabs can yenilemeyecek yani... Neyse, blade cloak ve twin slashes'ın kanaması yeterince tetikler herhalde. 🙄 

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Gönderildi : 4 Mart 2019 22:33
  
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